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Text File | 1999-02-22 | 4.3 KB | 102 lines | [TEXT/CWIE] |
- These are minimal docs, but they will improve as the app does...
-
- Spritz allows you to create interactive sprite movies.
-
- To do this you create a project file. This is where you will create your movie. A project
- will be exported as a movie so it helps to think of project settings as movie settings. A
- project has frames, frames have sprites, and sprites have events.
-
- When you create a project 1 frame is automatically created for you. To import a sprite,
- select Frame->Import Sprite.
-
- There is a property window that you can change settings in for the project
- (Project->Project Editor or Command-M), frame (Frame->Frame Editor... or Command-F),
- and sprites (Sprite->Sprite Editor).
-
-
- Cut, Copy, Paste
-
- You can cut,copy,paste and clear sprites. When you cut/copy you are only copying the first selected sprite.
- If you paste a new pict into spritz (i.e. from the scrapbook) a media folder is created and a pict file is created
- in that folder with a unique name.
-
- Drag and Drop
-
- You can now drop pict files on the project window and they will be added as sprites.
-
- Keyboard Controls:
-
- Arrow Keys: move selected sprite(s) 1 pixel
- Shift Arrow Keys: move selected sprite(s) distance of grid
- Tab Key (with shift): select next sprite (with multiple)
- Control Tab Key (shift): select previous sprite (with multiple)
- Return/Enter Key: edit selected sprite(s)
- BackSpace/Del Key: remove selected sprite(s)
-
- Shift click selects multiple sprites
-
-
- The settings in the movie property editor are:
-
- Loop: sets whether the movie will loop once it is playing
- Back And Forth: If the movie is set to loop will it loop back and forth
- Show Controller: Sets whether the movie controller will be visible.
- Back Ground Color: Sets the movie back ground color.
- Compression: Sets the movie compression settings. •••NOTE••• If a sprite has transparency
- It will be compressed with Animation Codec at 16 bits, otherwise the sprite
- will be compressed with these settings.
-
- The movie property editor also shows you a list of frames, and custom events.
-
-
-
- The settings in the frame property editor are:
-
- Frame Name: Internal name for the project frame (not shown in movie player)
- Frame Duration: The duration of the frame.
-
- The frame property editor also shows you a list of sprites in that frame.
-
-
-
-
- The settings in the sprite property editor are:
-
- Sprite Name: Internal name for the project sprite (not shown in movie player)
- Registration point: Where the sprite center is when rotateing, scaling, ...
- Has Transparency: If the sprite has transparency than white will be transparent
- Initially visible: Sets whether the sprite is visible when the movie opens up.
- Initial Layer: Sets the layer that the sprite is initially on
-
- The sprite property editor is the heart of the interactive editor. In the Sprite Event
- tab you add events using the "Add Event" menu item. The events you can add are:
-
- Mouse Clicked: The user did a full click on the sprite
- Mouse Up: The user released the mouse on the sprite
- Mouse Down: The user depressed the mouse on the sprite
- Mouse Enter: The mouse has entered the sprite
- Mouse Exit: The mouse has left the sprite
- Idle: When the move has free time
-
- Once you add an event you can add an action. The actions that you can add are:
-
- GoToFirstFrame: Sends the movie to the first frame.
- GoToLastFrame: Sends the movie to the last frame.
- GoToTime: Sends the movie to time x. To find the time for a particular frame
- you take each frame prior to it and add its duration.
- GoToURL: Go to a particular url -- http://home.earthlink.net/~dmcgavran/spritz
- Go to a particular url targeting a frame <http://home.earthlink.net/~dmcgavran/spritz>T<main>
- HideSprite: Hide selected sprite
- MoveSprite: Move selected sprite
- PlayMovie: Play the movie from current time
- RotateSprite: Rotate the selected sprite
- ScaleSprite: Scale the selected sprite
- SendEvent: Send an event to a sprite. i.e. Tell sprite 1 that a mouse clicked happened.
- SetLayer: Set selected sprites layer
- SetLoopingFlags: Set the movies looping flag
- SetPlaySelection: Set wether the movie plays just the selected time or the whole movie
- SetSelection: Set the movies selection
- ShowSprite: Show the selected sprite
- StepBackward: Step the movie backwards
- StepForward: Step the movie forwards
- StopMovie: Stop the movie when playing